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Lord of the rings battle for middle earth 2 mods
Lord of the rings battle for middle earth 2 mods













lord of the rings battle for middle earth 2 mods

Put them in two teams so that if one team is charged, the other can still attack instead of micromanaging a retreat of some battalions before they are engaged in hand-to-hand.Īngmar Campaign (Rise of the Witch King expansion) Put heroes on Guard because their attacks are usually strong enough to kill enemy troops in one swing anyway.įor most missions, having a lot of upgraded archers rule. Something you can often do is to move in with as many heroes as you have first, and if they are in trouble, retreat them and follow up with regular troops. Even then, heroes are often limited in level during various missions. Only heroes retain veterancy, so you should strive to use them as much as possible and quickly level them to 10. You can build almost anywhere, build an obscene number of archery towers to do the fighting for you, and you might as well spend your units like water because none of them follow you to the next mission (unlike the original Battle for Middle Earth). Overall, the game plays almost identically to SpellForce. None of these strategies really apply for Multiplayer or Skirmish. They are actually best read AFTER you've finished a particular mission or if you are having trouble with one, as you may find a different and interesting approach to the mission than your own - or have a superior strategy yourself. This post indexes all our hints / walkthroughs for the Battle for Middle Earth II campaigns - Good, Evil, and Angmar - all played on HARD Difficulty (120% damage from the enemy, enemy has no limitations on powers and abilities it can choose to use on you). The Lord of the Rings: Battle for Middle Earth II - Hints and Walkthroughs















Lord of the rings battle for middle earth 2 mods